While I enjoy much of the gameplay in Elite Dangerous, I still tire about travelling long distances in supercruise. Supercruise is the mode which players use to move about within a star system. This involves faster than light (FTL) travel, reducing travel times to a matter of minutes. For systems with multiple stars, you arrive at the largest star when you enter the system. Depending on where you want to go the travel time can increase to about half an hour, which gets pretty boring.
One way I like to spend time while in long supercruise periods is browsing the galaxy map. It’s neat to go to the galactic core where all the stars are really squished together, or looking for nebulae. One day while I was searching through nebulae, I noticed that some of the far out systems had economies. That means human habitation. What form would habitation take ~5000 LY away from the “bubble”? I had to go and find out.
I’ve talked about the 2.3 update before. Mega-ships and asteroid bases were introduced in this update, increasing the number of assets that players may dock their ships. It also included some modifications to the Diamondback Explorer, increasing the jump range to ~60 LY, second only to the incredibly expensive Anaconda (when engineered). I took the engineered frame shift drive (FSD) from my Asp Explorer, added to a Diamondback I had just purchased and outfitted it for exploration (fuel scoop, auto-field maintenance unit, scanners, and heat sink launchers). With a full fuel tank, I had a jump range of 52 LY, compared to the Asp’s 47 LY range. If you’re travelling long distances, that means there are fewer jumps that you need to make and less time staring at the loading screen. The time saving is slightly offset by the slow fuel scooping in the Diamondback, which can hold a 4A unit, compared to the 6C that I use in the Asp.
My first destination was the Jellyfish Nebula,which is further outwards from the galactic core compared to Earth. As I got close up, I took an image of the nebula, one can see why it was called the Jellyfish Nebula, with the cloud resembling the bell at the top and the tentacles beneath it.
the system Jellyfish Sector FB-X C1-5 had an asteroid base (Beta Site) within the ring of the gas-giant planet 7. The asteroid bases are much like large starports, many of the assets are similar to any other station, just implanted into an asteroid. It’s a shame we can’t land on asteroids like we can land on planets. Here’s a photo of my Diamondback in the station.
Understandably, the station isn’t as well stocked as one in the bubble would be, but a few more outfitting options would have been nice as I was regretting not taking an SRV. The next stop was the Rosette Nebula, which was a red colour as any decent rosette should be! I forgot to take any shots of the nebula itself, but there is this one from within it:
Being 5000 LY out of the bubble means that there are many systems which haven’t been discovered by other players yet, so this was a good time to get my gamer tag added to many decent objects. I was able to filter a route that took me through A-class stars and above, which tended to yield many nice systems including many water worlds and Earth-likes. In fact I discovered 4 ELWs on this trip, which each gave a good payout when the time came to cash in the data.
Clockwise from top-left, we have: COL 107 SECTOR UE-P D6-98 A 8, COL 107 SECTOR SU-E D12-117 B 6, GLUDGAE IX-L D7-34 6, and GLUDGEIA DK-G C24-13 1 (not to scale). A detailed surface scan of an ELW nets players 600,000 in game credits, plus a 50% bonus if it’s a first discovery, that’s ~4 million credits for my commander. It’s not all about money, sometimes there are unusual and interesting things to find. For example, I came across a gas giant with an axial tilt of ~90°.
The striped pattern of its gas clouds was perpendicular to the orbital plane as a result, unlike Jupiter, where the gas layers are roughly parallel to its orbital plane. Having seen some of the close-up images of Jupiter from the Juno mission, the in-game planet looks a bit bland by comparison.
Having returned to the bubble and cashed in my commander’s discoveries, I can conclude that the asteroid bases by themselves are not particularly groundbreaking. Nonetheless, it is definitely a good thing to increase the diversity of in-game assets. Placing bases in far-flung regions of the galaxy adds to the mystery of the in-game lore and is a great motivation for going on exploration trips. After all, it’s not about the destination, it’s about the places you’ll go while getting there.