I’ve been able to get a little more time in Elite Dangerous, the space exploration/trading/combat game that I’ve written about before. The latest update (2.3) was released a couple of weeks ago. There are now megaships and asteroid bases in the game, which are little more than rehashed stations. There is another passenger liner ship called the Dolphin, which is great fun to fly. Players can now join other players ships with the multicrew feature.
While very exciting in principle, multicrew has been very poorly implemented, with a combat focus. There is an exploration mode, but there is nothing for crew players to do but watch, e.g. they can’t use SRVs. The lack of things for crew to do stems from the lack of things for pilots to do while exploring apart from scanning systems, scanning objects and stumbling across points of interest on barren planetary surfaces. One can hope that the developers will get around to adding more gameplay sooner rather than later. I had a go with multicrew and my computer crashed after a minute of sitting in someone else’s ship. As with the rest of the game, Frontier needs to spend more time fixing the cause of these problems.
There is also a avatar creator, which is a bit of a lark. I tried to make a version of myself, but it looks like a fuzzy memory of myself in a mirror. Still handsome enough to pass muster. Other players have complained about the lack of body types (with a focus on certain areas in particular). The developers would do well to ignore these strange demands and focus on actual gameplay.
The avatar creator does highlight one of my biggest qualms about Elite Dangerous and modern gaming in general: microtransactions, where users have to pay for additional content. I’m an old-fashioned kind of guy, who remembers when you could pay for a game once and that was it. Sometimes there was free downloadable content (DLC), sometimes there wasn’t. Some of my favourite examples were:
- BMW M Roadster and M Coupe additions to Need for Speed: High Stakes.
- Porsche 928GTS, 959 and 911 GT2 and GT3 additions to Need for Speed: Porsche 2000.
- The Classic2, Delta and Gamma packs for WipEout Pure (the best game in all of human history), which nearly doubled the amount of tracks and craft available in game. There was also the Omega pack, but I found it so disturbing that I removed it from my Memorystick.
Things started to go downhill afterwards, some examples of paid DLC that I stumped up for were: the megapack for Test Drive Unlimited, which added ~45 cars to drive around Oahu; and the add-ons to WipEout Pulse*, which weren’t as plentiful as those in Pure. Elite Dangerous takes this to an obscene level, your ship is available in one colour, unless you pay for more skins for your ship. You have to pay to change the colour of the ship laser beams. You have to pay for avatar flight suits and tattoos.
Update 2.3 (which is DLC in itself) then took this to an even more ludicrous level with ship naming. Sure, you can name your ship. But if you to display it on the exterior, you have to purchase a name plate with real money! This is pathetic, they advertise features coming to paid DLC which are only fully available as a further microtransaction. Disgusting!**
In my last Elite Dangerous post, I travelled ~12 kLY to a pair of binary Earth-likes orbiting a neutron star. Following that, I decided to take a shorter passenger mission, this time to “The View”. Now this has nothing to do with the homonymous daytime television show The View. From the mission description it was not very clear what “The View” is. It was only 1000 LY away; after about 25 hyperspace jumps, I was there.
It turns out that “The View” is just an area of extreme natural beauty. An O-class star and a neutron star nearby each other. There is a tourist installation below (or above?) the neutron star, where I took the animation below using what is probably one of the best parts of 2.3: the camera suite.
My ship isn’t actually in the ejection cone of the neutron star. The camera can now be easily moved to the right place. Think of it as one of those “holding up the Leaning Tower of Pisa” photographs that annoying tourists take.
To finish the mission, I had to scan the appropriate tourist beacon. Unfortunately, it was on a 3.3g planet! I had to face my high gravity world fears to get to the beacon. I took it steady and came in to land like an aeroplane. I managed to land successfully, although I overshot the beacon by 65 km! I can see why they call it “The View”, there’s an O-Class star, a neutron star and a planetary ring all in one image.
Once I had spent enough time looking at “The View” and taking jumps in the SRV (the boosters don’t get you very high obviously), it was time to leave. This isn’t as easy as one would expect. Pointing away from the planet and boosting would probably cause a crash at high g. I targeted a system just above the horizon, lifted off with vertical thrusters and slowly gained altitude. I yawed towards the target and then charged up the hyperdrive, which generated a lot of heat close to the planetary surface and set off all kinds of alarms, but I made it and jumped into the safety of hyperspace. To make it less stressful, I could have picked a system at a lower elevation angle before I launched.
It was then an uneventful series of jumps back to Conway dock, where I got to pocket a mission reward of several million credits. Another tantalising mission was already available on the list. This time the trip would take me to a planetary nebula, NSV 1056. The tourist beacon was orbiting a volcanic moon. Once I had travelled further away from the system, I could get a better view of the planetary nebula. A pleasing radial iris of orange and blue.
Want to know what it looks like on the inside? There’s a Wolf-Rayet star at the centre which I can jump to. Here’s the view from inside: It reminds me of the ripple patterns you can see looking at an outdoor swimming pool on a bright sunny day.
And that’s just two places, there’s a whole Milky Way of wonders to travel to. These trips illustrate why I like the passenger missions, they are not combat focused, show off the best looking parts of the galaxy and they pay well. For all of the faults with update 2.3, passenger missions are well served by the new Dolphin ship and the improved camera suite. Frontier is annoyingly vague about what update 2.4 will bring. Atmospheric planets and bug fixes would be nice, but I know that is wishful thinking.
*In Pulse, you could even design ship liveries online and download them to your system. For free!
**As a protest, I have given my ships names such as No Microtransactions!, Not Paying for Extras and I Like Free Stuff. There’s also a 22 character limit, which is simply not enough for fans of Iain M. Banks.